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Some of these combination strings are used in combos while others are used outside of combos, and will be mentioned in this guide. Ramlethal can string together P and K attacks (even on whiff) to create unique combination strings. It has a massive hitbox, grants a huge reward on CH and beats pretty much anything in the air. Very unsafe on block and whiff so you might want to have 25 meter to YRC it on whiff, on block you can cancel into 5D to make it slightly safer. It’s even better when the opponent is cornered.ĢS – Ramlethal crouches low while the sword slashes around her. Fast, good hitbox, and also ideal for the option select throw (j.6P+H). J.P – If you’re taking it to the air this is your normal. Also a pretty good move to throw out after deploying a sword as it will make it safer on block / giving you a combo on hit.
GUILTY GEAR XRD RAMLETHAL FULL
If you have 50 meter this is a very strong option to RRC on hit for a full combo. Be careful with this as it’s super unsafe on block if they block it close, but can be slightly + if it’s blocked further away. Also pretty fast with a thin hitbox.ĢD – Low hurtbox and combos into 623P on hit for huge reward.ģK – Low profiling slide with huge active frames. While not as good as other character’s horizontal normals, if it scores a counter hit while you’re on your way to the ground you can usually land and continue a full corner carry combo. Pretty fast but thin hitbox, still one of the better normals to throw out.
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Even if they block it you gain a lot of meter. In conjunction with YRC this can become very hard to deal with for your opponent.į.S – Long ranged disjointed poke which combos into 623P against crouchers and on counter hit. Deployed 2H, while slow, covers a HUGE area and often leads to a corner carry combo on hit and especially on counter hit, making it a huge threat that either locks down the opponents or forces the to try to counter it.ĭeploying and retrieving swords in the air can be used to halt your momentum to confuse your opponents or baiting anti-airs. It’s recommended to deploy the H-sword and utilizing its 2H attack. While swords are fairly easy to deal with in neutral it’s still something the opponents have to respect, which allows Ramlethal to do other things like dashing in and grabbing them out of the air, or throwing out a 214P or 623P to cover space. So which swords to deploy in neutral? While deployed S-sword covers a huge chunk of horizontal space on the ground, it also means losing access to some of her best normals (f.5S/j.5S/2S) so some Ramlethal players completely avoid deploying the S-sword, but are rather liberal with deploying the H-sword. Deploying the H swords affects her H normals in a similar fashion.Īlso, while the deployed sword attacks are great, her familiars can get hit during startup and recovery and will fall to the ground before recovering. While the S sword is deployed, Ramlethal loses access to her usual 2S normal, and her f.5S and j.5S are replaced with worse normals that don’t build super meter. You can quickly return the deployed swords by pressing 4S/H. The deployment and the deployed sword attacks can be done in the air as well. The deployment itself is done by pressing 6S/H, and goes right into a 6S/H attack. While deployed, each sword has two types of attacks, done by 2S/H and 6S/H. Neutral: Pokes, Space control, far range convertingĮach of Ramlethal’s swords is assigned to a button, one for S and one for H, so deploying the S sword will only affect her S normals and not the H ones, and vice versa. While having a rough time fighting midscreen, she thrives on converting hits into effective corner carry combos, followed by terrifying corner traps.ġ. Ramlethal has two huge swords and each can be used as either a better set of normals, or as as a large projectile that can attack in tandem with her, but not at the same time, which forces her to constantly choose between the two applications.